Hi, I’m Boyu LI

I am a Ph.D. student in the Division of Arts and Machine Creativity at the Hong Kong University of Science and Technology, supervised by Prof. Hongbo Fu, co-supervised by Prof. Zeyu Wang. Prior to this, I was a master student at CISLab in the Computational Media and Arts Thrust at HKUST (Guangzhou), where I worked under the supervision of Prof. Zeyu Wang, co-supervised by Prof. Huamin Qu. I obtained my bachelor’s degree in Automation from Xi’an Jiaotong University in 2023.

My main research interests lie at the intersection of Computer Vision, Human–Computer Interaction (HCI), and Computer Graphics, focusing on creativity support tools powered by Generative AI and 3D interaction in AR/VR environments. I am particularly interested in animation creation and 3D authoring systems that enhance human creativity and expressiveness. My works have been published in top-tier HCI and graphics venues, including ACM UIST, IEEE VR, ACM CSCW, IEEE TVCG, ACM CHI, and SIGGRAPH Asia. I also serve as a reviewer for major conferences such as CHI, IEEE VR, and CSCW, and as a Program Committee member for IUI, CHI.

Details are in my CV.

Latest News

Our Project VtuberX has been selected for the HKUST Dream Builder 2026 program!
Our paper SketchDynamics has been accepted by CHI 2026!
Our work, Bridge Past and Present, was exhibited at the Hong Kong AI Art Festival and the Symbiotic Signals Exhibition at HKUST.
I am serving as a Program Committee member for IUI 2026 and a reviewer for CHI 2026 and IEEE VR 2026.
I presented my paper DesignMemo remotely at CSCW 2025. It’s a pity that I couldn’t attend the conference in Norway in person.
I presented my paper VideoCraft at UIST 2025 in Busan, South Korea.
Our paper DesignMemo has been published on CSCW 2025!
Our paper VideoCraft has been published on UIST 2025!
Our paper AniCraft:Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality” has been accepted by UIST 2024!
Our team, GuangZhou Red Bird, won the second place in the Guangzhou Division of the Overwatch 2 Metal League in 2024, and I took the position of tank.
Our paper Generating Virtual Reality Stroke Gesture Data from Out-of-Distribution Desktop Stroke Gesture Data has been accepted by IEEE VR 2024!

Experience

HKUST
Visiting Student
May 2023 - Aug 2023
Vivo
Research Intern
Feb 2026 - May 2026
Adobe
Research Intern
Jul 2026 - Oct 2026
StreamStudio generates a video while the preview and editing timeline update together.

StreamStudio: Exploring Video Authoring with Streaming Autoregressive Generation

Boyu Li, Zhe Lin, Eli Shechtman, Ding Li, Hongbo Fu, Yuqian Zhou
Tech Report (2026)
CraftTrace progressively reveals characters, scenes, scripts, and shots as a connected video structure.

CraftTrace: Unflattening Videos into Malleable, Creation-Inspired Structures for Generative Editing

Boyu Li, Yuqian Zhou, Duotun Wang, Ding Li, Zhe Lin, Nanxuan Zhao, Zeyu Wang, Lin-Ping Yuan, Hongbo Fu
Tech Report (2026)
Spatula: Exploring On-Demand In-Situ Interfaces and Interaction for Attribute Control

Spatula: Exploring On-Demand In-Situ Interfaces and Interaction for Attribute Control

Boyu Li, Linjie Qiu, Lin-Ping Yuan, Duotun Wang, Yue Jiang, Zeyu Wang, Hongbo Fu
ACM Symposium on User Interface Software and Technology (UIST) (2026)
Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition across Input Modalities in Virtual Reality

Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition across Input Modalities in Virtual Reality

Linjie Qiu, Duotun Wang, Boyu Li, Jiawei Li, Yulin Shen, Zeyu Wang, Mingming Fan
IEEE Transactions on Visualization and Computer Graphics (TVCG & IEEE VR) (2026)
SketchDynamics: Exploring Free-Form Sketches for Dynamic Intent Expression in Animation Generation

SketchDynamics: Exploring Free-Form Sketches for Dynamic Intent Expression in Animation Generation

Boyu Li, Lin-Ping Yuan, Zeyu Wang, Hongbo Fu
ACM CHI conference on Human Factors in Computing Systems (CHI) (2026)
The Dream of Zhuang Zhou: Transformative Embodiment in Multispecies Virtual Reality

The Dream of Zhuang Zhou: Transformative Embodiment in Multispecies Virtual Reality

Shuai Zou, Bingyuan Wang, Boyu Li, Linlin Cai, Qiuting Xia, Zeyu Wang
SIGGRAPH Asia 2025 Art Papers (2025)
GaussianShopVR: Facilitating Immersive 3D Authoring using Gaussian Splatting in VR

GaussianShopVR: Facilitating Immersive 3D Authoring using Gaussian Splatting in VR

Yulin Shen, Boyu Li, Jiayang Huang, David Yip, Zeyu Wang
ACM Symposium on User Interface Software and Technology (UIST) (2025)
DesignMemo: Integrating Discussion Context into Online Collaboration with Enhanced Design Rationale Tracking

DesignMemo: Integrating Discussion Context into Online Collaboration with Enhanced Design Rationale Tracking

Boyu Li, Linjie Qiu, Duotun Wang, Qianxi Liu, Ryo Suzuki, Mingming Fan, Zeyu Wang
ACM SIGCHI Conference on Computer-Supported Cooperative Work & Social Computing (CSCW) (2025)
VideoCraft: A Mixed Reality-Empowered Video Generation Workflow with Spatial Layer Editing for Concept Video Creation

VideoCraft: A Mixed Reality-Empowered Video Generation Workflow with Spatial Layer Editing for Concept Video Creation

Boyu Li, Linping Yuan, Zeyu Wang
ACM Symposium on User Interface Software and Technology (UIST) (2025)
FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual Reality

FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual Reality

Duotun Wang, Linjie Qiu, Boyu Li, Qianxi Liu, Xiaoying Wei, Jianhao Chen, Zeyu Wang, Mingming Fan
IEEE Transactions on Visualization and Computer Graphics (TVCG) (2025)
Bridging Past and Present: Rejuvenating Cantonese Opera through Overlapping Immersive Experience in Virtual Reality

Bridging Past and Present: Rejuvenating Cantonese Opera through Overlapping Immersive Experience in Virtual Reality

Shuai Zou, Boyu Li, Duotun Wang, Zeyu Wang
International Symposium on Electronic/Emerging Art (ISEA) (2025)
AniCraft: Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality

AniCraft: Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality

Boyu Li, Linping Yuan, Zhe Yan, Qianxi Liu, Yulin Shen, Zeyu Wang
ACM Symposium on User Interface Software and Technology (UIST) (2024)
Generating Virtual Reality Stroke Gesture Data from Out-of-Distribution Desktop Stroke Gesture Data

Generating Virtual Reality Stroke Gesture Data from Out-of-Distribution Desktop Stroke Gesture Data

IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2024)

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