Hi, I’m Boyu LI

A mphil student at HKUST(GZ) CISLab, at Computational Media and Art Thrust of Hong Kong University of Science and Technology (GuangZhou), supervised by Prof. Zeyu Wang. Before that, I obtained my bachelor’s degree in Automation from Xi’an Jiaotong University (XJTU) in 2023. My field of interest are:

  • Augmented reality (AR) and Virtual Reality (VR)

  • Deep leaning or computer Vision in Robotics

Details are in my CV.

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GaussianShopVR: Facilitating Immersive 3D Authoring using Gaussian Splatting in VR

Yulin Shen, Boyu Li, Jiayang Huang, Zeyu Wang
IEEE Conference on Virtual Reality and 3D User Interfaces Poster (2025)

FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual Reality

Duotun Wang, Linjie Qiu, Boyu Li, Qianxi Liu, Xiaoying Wei, Jianhao Chen, Zeyu Wang, Mingming Fan
IEEE Transactions on Visualization and Computer Graphics (2025)

Bridging Past and Present: Rejuvenating Cantonese Opera through Overlapping Immersive Experience in Virtual Reality

Shuai Zou, Boyu Li, Duotun Wang, Zeyu Wang
International Symposium on Electronic/Emerging Art(ISEA) (2025)

Generating Virtual Reality Stroke Gesture Data from Out-of-Distribution Desktop Stroke Gesture Data

IEEE Conference on Virtual Reality and 3D User Interfaces (2024)

AniCraft: Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality

Boyu Li, Linping Yuan, Zhe Yan, Qianxi Liu, Yulin Shen, Zeyu Wang
ACM Symposium on User Interface Software and Technology (2024)

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Latest News

Our paper AniCraft:Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality” has been accepted by UIST 2024!
Our team, GuangZhou Red Bird, won the second place in the Guangzhou Division of the Overwatch 2 Metal League in 2024, and I took the position of tank.
Our paper Generating Virtual Reality Stroke Gesture Data from Out-of-Distribution Desktop Stroke Gesture Data has been accepted by IEEE VR 2024!