Hi, I’m Boyu LI

I am a Ph.D. student in the Division of Arts and Machine Creativity at the Hong Kong University of Science and Technology, supervised by Prof. Hongbo Fu, co-supervised by Prof. Zeyu Wang. Prior to this, I was a master student at CISLab in the Computational Media and Arts Thrust at HKUST (Guangzhou), where I worked under the supervision of Prof. Zeyu Wang, co-supervised by Prof. Huamin Qu. I obtained my bachelor’s degree in Automation from Xi’an Jiaotong University (XJTU) in 2023.

My main research interests lie at the intersection of Computer Vision, Human–Computer Interaction (HCI), and Computer Graphics, focusing on creativity support tools powered by Generative AI and 3D interaction in AR/VR environments. I am particularly interested in animation creation and 3D authoring systems that enhance human creativity and expressiveness. My works have been published in top-tier HCI and graphics venues, including ACM UIST, IEEE VR, ACM CSCW, IEEE TVCG, and SIGGRAPH Asia. I also serve as a reviewer for major conferences such as CHI, IEEE VR, and CSCW, and as a Program Committee member for IUI.

Details are in my CV.

The Dream of Zhuang Zhou: Transformative Embodiment in Multispecies Virtual Reality

Shuai Zou, Bingyuan Wang, Boyu Li, Linlin Cai, Qiuting Xia, Zeyu Wang
SIGGRAPH Asia 2025 Art Papers (2025)

VideoCraft: A Mixed Reality-Empowered Video Generation Workflow with Spatial Layer Editing for Concept Video Creation

Boyu Li, Linping Yuan, Zeyu Wang
ACM Symposium on User Interface Software and Technology (UIST) (2025)

GaussianShopVR: Facilitating Immersive 3D Authoring using Gaussian Splatting in VR

Yulin Shen, Boyu Li, Jiayang Huang, David Yip, Zeyu Wang
ACM Symposium on User Interface Software and Technology (UIST) (2025)

FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual Reality

Duotun Wang, Linjie Qiu, Boyu Li, Qianxi Liu, Xiaoying Wei, Jianhao Chen, Zeyu Wang, Mingming Fan
IEEE Transactions on Visualization and Computer Graphics (TVCG) (2025)

DesignMemo: Integrating Discussion Context into Online Collaboration with Enhanced Design Rationale Tracking

Boyu Li, Linjie Qiu, Duotun Wang, Qianxi Liu, Ryo Suzuki, Mingming Fan, Zeyu Wang
ACM SIGCHI Conference on Computer-Supported Cooperative Work & Social Computing (CSCW) (2025)

Bridging Past and Present: Rejuvenating Cantonese Opera through Overlapping Immersive Experience in Virtual Reality

Shuai Zou, Boyu Li, Duotun Wang, Zeyu Wang
International Symposium on Electronic/Emerging Art (ISEA) (2025)

Generating Virtual Reality Stroke Gesture Data from Out-of-Distribution Desktop Stroke Gesture Data

IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2024)

AniCraft: Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality

Boyu Li, Linping Yuan, Zhe Yan, Qianxi Liu, Yulin Shen, Zeyu Wang
ACM Symposium on User Interface Software and Technology (UIST) (2024)

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Latest News

I am serving as a Program Committee member for IUI 2026 and a reviewer for CHI 2026 and IEEE VR 2026.
I presented my paper DesignMemo remotely at CSCW 2025. It’s a pity that I couldn’t attend the conference in Norway in person.
I presented my paper VideoCraft at UIST 2025 in Busan, South Korea.
Our paper DesignMemo has been published on CSCW 2025!
Our paper VideoCraft has been published on UIST 2025!
Our paper AniCraft:Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality” has been accepted by UIST 2024!
Our team, GuangZhou Red Bird, won the second place in the Guangzhou Division of the Overwatch 2 Metal League in 2024, and I took the position of tank.
Our paper Generating Virtual Reality Stroke Gesture Data from Out-of-Distribution Desktop Stroke Gesture Data has been accepted by IEEE VR 2024!

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